Every component below is checked from outside our platform, as often as once a minute. Uptime is the share of monitored time that was up — and any stretch we failed to measure is shown as a gap rather than counted in our favour.
The API every request passes through, and the three surfaces that can fail independently of it answering at all: request handling, background jobs and the session store. The services listed beneath run inside the API and fail independently of each other.
Inside the API
Where players are routed to their server, and where server backups are written.
The pages you use to sign in, manage servers and read about the service.
One row per region that exists. Player connections is a real Minecraft connection to the region's edge router; node is the machine your server runs on.
Uptime is calculated from checks recorded since 8 Aug, 18:07. A window with no data shows a dash rather than an estimate, one we watched only part of says how much of it we watched, and a day we hold no measurements for is left blank on the timeline. The monitor runs outside the platform it checks, so an outage of the monitor itself is a gap in this history rather than an incident in it.