Managed Minecraft hosting metered by the second, that puts itself to sleep when nobody is playing and wakes up when somebody joins. Below is everything it does today — and, at the bottom, what it doesn't.
Most game hosts rent you a fixed box by the month. These three features are the reason ours costs what your community actually uses.
CPU, memory, disk and backup storage are metered every second your server holds them. Your plan includes a credit — Starter £5/mo, Pro £10/mo — and you only pay beyond it for what you actually consumed. The panel shows the running total, not a surprise at month end.
An empty server is frozen after a delay you set, which stops the CPU and memory meters. The next player to connect wakes it — a frozen server resumes in a blink, and one that has been idle for hours does a normal boot. On by default, because an empty server should not cost you money.
There is no box to outgrow and no upgrade to schedule. More players or a heavier modpack pull more CPU and memory automatically, up to your plan's ceiling — 4 vCPU / 8 GB on Starter, 8 vCPU / 32 GB on Pro. You are never billed for headroom you did not use.
What you get the moment the wizard finishes.
Pick your server software, Minecraft version and region in a guided wizard; the container is provisioned, started and addressable without you touching SSH or a config file.
Vanilla, Paper, Purpur, Spigot, Fabric, Forge, NeoForge and Quilt, on any Minecraft version the software supports. Change either one later with a reinstall — it says up front whether your world comes with you.
Network-level attack filtering at the infrastructure our nodes run on, on every plan. No bandwidth cap and no traffic charges.
Each server is its own container with its own memory limit, its own port and its own persistent world volume. No shared filesystem, no noisy neighbours.
A snapshot of your world is taken once a day, verified before it counts as stored, and kept away from the machine your server runs on. Take one on demand or restore any of them from the panel. Billed at £0.000000019 per GB per second.
CPU, memory, disk and players online / max, reported by the agent on your node and shown live on the server page and the dashboard.
Nine tabs on every server, each one doing a real job. No terminal, no SFTP client.
Server output streams to your browser in real time, with the full history searchable. Type an in-game command and it runs over RCON — no shell access, no external tools.
Search Modrinth and CurseForge from the panel and install to a running server. Results are filtered to what your server software can actually load. Applying changes restarts the server briefly and keeps your world.
Edit server.properties and anything under config/ and plugins/ in the panel — properties, YAML, JSON, TOML, INI and more, format-aware. No SFTP client and no credentials to manage.
Difficulty, game mode, max players, PvP, online mode, flight, command blocks, monster spawning, Nether and hardcore — as toggles and dropdowns instead of a properties file.
Upload an existing world as a zip and replace the one on your server. Your mods, plugins and configs are left alone.
Every start, stop, restart, backup and restore is recorded with its outcome, reconciled against what the node actually did.
Running a community is rarely a solo job, and the panel is rarely the only client you want.
Invite people by email into a shared workspace with an owner, admin, member or viewer role. The role is enforced on the API, not just hidden in the UI.
Issue tokens limited to what they need — read servers, manage servers, read billing — and revoke any of them without touching the others.
Subscribe to the events we actually emit — server start, stop and restart requests, commands executed, backups requested and restores requested — with retries and a delivery log you can inspect.
Open a ticket in the panel with a priority and category. An AI support agent replies around the clock and escalates to a person when it should.
Download everything we hold about your account, and start a deletion yourself, from your account page. No email to write.
Per-second usage broken down by resource, a credit ledger, and invoices — so any figure on a bill can be traced back to what ran.
Managed containers on European hardware, with the parts we don't promise called out plainly.
Servers run in Falkenstein, Germany or Madrid, Spain — you choose, and the wizard measures your real round-trip to each one before you commit.
Every server gets a free subdomain — yourserver.play.eytak.com — that you can rename, and players connect straight to it. Bring your own domain and the panel gives you the exact TXT and CNAME records to add, then verifies them.
No machines to choose, patch or size. You pick a Minecraft version and how much headroom you want; everything under it is ours to run.
Chunk loading, world saves and plugin I/O are quick, and the disk you are allocated is billed per second while it exists.
Daily snapshots are stored away from the machine your server runs on, so a bad day costs you a restore rather than your world. There is no automatic failover between locations — we would rather say so than promise otherwise.
Delete a server and the container, its world volume and its logs go with it, and the meters stop. No zombie resource quietly billing you.
Feature lists are easy to write and hard to check. Here is ours in both directions, so nothing on it is a surprise after you pay.
The panel's Files tab is the whole directory, but it is the only way in — no external client, 64 MB per upload and 8 MB per download.
Scheduled tasks are a time of day or an interval, with a 30-minute floor and 10 per server. Nothing finer, and no expression to write.
No managed database or phpMyAdmin. Bring your own if a plugin needs one.
Per-server notifications go to Discord or email when a server crashes, sits near its memory ceiling, sleeps or fails a backup. The levels are ours, not yours — you cannot say “page me at 70% CPU”.
Falkenstein and Madrid today. We will not list a city we do not run in.
Create a server with no card at all. New accounts get £0.50 of usage credit and 14 days to spend it in — and the meters stop whenever nobody is playing, so it lasts across evenings rather than draining overnight.