The panel
A live console, your files, your players and your world — in a browser tab, with no terminal and no SFTP client.
[14:32:01 INFO]: Starting minecraft server version 1.21
[14:32:01 INFO]: Preparing level "world"
[14:32:03 INFO]: Done (2.1s)! For help, type "help"
[14:32:15 INFO]: Ellie joined the game
[14:32:18 INFO]: Mert joined the game
[14:33:02 INFO]: <Ellie> put the torches back
Type a command
Day to day, a server is a console, a folder and a player list.
Output streams as it happens and the whole history is searchable. The command box runs in-game commands over RCON — never a shell.
The real server directory: worlds, logs, datapacks, jars. Text files open in an editor and everything else downloads.
Who is on now, and every list as a list with buttons. Applied live while the server runs, written to its own files while it is stopped.
An empty server stops costing you CPU and memory. The next player to connect brings it back.
The jobs that run while you sleep, and the copy that saves you when one of them does not.
A task can restart, start or stop the server, take a snapshot or run a console command, on a time of day or on an interval. No cron expression to get wrong.
On by default, kept away from your node, restored in one action. A snapshot only reads as stored once its bytes are verified.
A crash, a server holding near its memory ceiling, a failed backup — to a Discord channel or an email address, chosen per server.
Per server, per workspace, per account.
Pick a size, pay once, and the panel shows you the day it ends. Prefer to pay for what you actually use? The metered plan is still there, by the second.